Sliding Hero
Sokovania? Metroban?
Why
- A Metroidvania with Sokoban-style gameplay is unique
- Plenty of variety, with new weapons & enemies introduced semi-frequently
- Character portraits in conversations are stylish, and overall a nice GBA-esque aesthetic
Why Not
- A lot of collectibles/story which I didn't have a reason to care about
- Map is janky and makes it hard to distinguish areas
- Very unclear where you should go for primary objectives at times
Impressions
Sliding Hero eschews the classic 2D platformer formula for Metroidvanias and instead asks 'what if the only way to move was sliding until you...