Ultros
The psychedelic gardening metroidvania
Why
- A real sense of exploration, not just of the map but of systems
- The 'attack variety' mechanic puts an interesting twist on otherwise basic combat
- Incredible, psychedelic art direction
- The central time-loop conceit is a big swing
Why Not
- Lack of direction can be frustrating at times
- There are times where you know the solution but just need to wait for it to grow
- Time looping requires plenty of back tracking
Impressions
Ultros isn't content with having been designed by an art team eating LSD like it's food;...